124,962 parole (≈ circa 8 ore)
Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that… (più)
Lingua: Inglese
Scritto in: 2011
Pubblicato: 2011-07-06
Numero di parole: 124,962 parole (≈ circa 8 ore)
Licenza: Attribution non commerciale e derivativa (cc by-nc-nd)
Tags: Video Games, criticism, analysis, play, literacy
15 libri